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1.
Neurología (Barc., Ed. impr.) ; 39(1): 63-83, Jan.-Feb. 2024. ilus, tab
Artigo em Espanhol | IBECS | ID: ibc-EMG-447

RESUMO

Introducción La ludificación consiste en emplear el juego en contextos no lúdicos. Su uso en la rehabilitación motora de patologías neurológicas está muy extendido, pero sobre todo en pacientes adultos. El objetivo de esta revisión fue describir el uso de la ludificación en los tratamientos de rehabilitación en niños y adolescentes con afectación neuromotora. Métodos Se realizó una revisión sistemática de ensayos clínicos en diferentes bases de datos: Medline (a través de Pubmed), Scielo, SCOPUS, Dialnet, Cinahl y PEDro de la literatura científica publicada hasta la fecha siguiendo el protocolo PRISMA. La calidad metodológica de los estudios identificados se evaluó a través de la escala PEDro. Resultados De un total de 469 estudios localizados se seleccionaron 10 ensayos clínicos que cumplieron los criterios de inclusión. Se analizaron los sistemas de ludificación utilizados como parte del tratamiento rehabilitador en distintas afecciones neuromotoras en niños y adolescentes. La parálisis cerebral fue la afección con mayor número de estudios (n = 6), seguida del trastorno del desarrollo de la coordinación (n = 3). También se estudió la alteración del equilibrio y coordinación por causa neurológica (n = 1). Conclusión El uso de la ludificación en rehabilitación aporta beneficios al tratamiento convencional de las alteraciones neuromotoras en niños y adolescentes, siendo el incremento de la motivación y de la adherencia terapéutica los que mayor consenso han alcanzado entre autores. Fuerza, equilibrio, funcionalidad y coordinación son otras variables analizadas que, si bien sugieren mejoras, necesitarían futuras investigaciones para determinar una óptima dosificación. (AU)


Introduction Gamification consists of the use of games in non-playful contexts. It is widely employed in the motor rehabilitation of neurological diseases, but mainly in adult patients. The objective of this review was to describe the use of gamification in the rehabilitation of children and adolescents with neuromotor impairment. Methods We performed a systematic review of clinical trials published to date on the MEDLINE (PubMed), Scielo, SCOPUS, Dialnet, CINAHL, and PEDro databases, following the PRISMA protocol. The methodological quality of the studies identified was assessed using the PEDro scale. Results From a total of 469 studies, 10 clinical trials met the inclusion criteria. We analysed the gamification systems used as part of the rehabilitation treatment of different neuromotor conditions in children and adolescents. Cerebral palsy was the most frequently studied condition (6 studies), followed by developmental coordination disorder (3), and neurological impairment of balance and coordination (1). Conclusion The use of gamification in rehabilitation is helpful in the conventional treatment of neuromotor disorders in children and adolescents, with increased motivation and therapeutic adherence being the benefits with the greatest consensus among authors. While strength, balance, functional status, and coordination also appear to improve, future research should aim to determine an optimal dosage. (AU)


Assuntos
Humanos , Recém-Nascido , Lactente , Pré-Escolar , Criança , Adolescente , Reabilitação Neurológica
2.
Neurología (Barc., Ed. impr.) ; 39(1): 63-83, Jan.-Feb. 2024. ilus, tab
Artigo em Espanhol | IBECS | ID: ibc-229830

RESUMO

Introducción La ludificación consiste en emplear el juego en contextos no lúdicos. Su uso en la rehabilitación motora de patologías neurológicas está muy extendido, pero sobre todo en pacientes adultos. El objetivo de esta revisión fue describir el uso de la ludificación en los tratamientos de rehabilitación en niños y adolescentes con afectación neuromotora. Métodos Se realizó una revisión sistemática de ensayos clínicos en diferentes bases de datos: Medline (a través de Pubmed), Scielo, SCOPUS, Dialnet, Cinahl y PEDro de la literatura científica publicada hasta la fecha siguiendo el protocolo PRISMA. La calidad metodológica de los estudios identificados se evaluó a través de la escala PEDro. Resultados De un total de 469 estudios localizados se seleccionaron 10 ensayos clínicos que cumplieron los criterios de inclusión. Se analizaron los sistemas de ludificación utilizados como parte del tratamiento rehabilitador en distintas afecciones neuromotoras en niños y adolescentes. La parálisis cerebral fue la afección con mayor número de estudios (n = 6), seguida del trastorno del desarrollo de la coordinación (n = 3). También se estudió la alteración del equilibrio y coordinación por causa neurológica (n = 1). Conclusión El uso de la ludificación en rehabilitación aporta beneficios al tratamiento convencional de las alteraciones neuromotoras en niños y adolescentes, siendo el incremento de la motivación y de la adherencia terapéutica los que mayor consenso han alcanzado entre autores. Fuerza, equilibrio, funcionalidad y coordinación son otras variables analizadas que, si bien sugieren mejoras, necesitarían futuras investigaciones para determinar una óptima dosificación. (AU)


Introduction Gamification consists of the use of games in non-playful contexts. It is widely employed in the motor rehabilitation of neurological diseases, but mainly in adult patients. The objective of this review was to describe the use of gamification in the rehabilitation of children and adolescents with neuromotor impairment. Methods We performed a systematic review of clinical trials published to date on the MEDLINE (PubMed), Scielo, SCOPUS, Dialnet, CINAHL, and PEDro databases, following the PRISMA protocol. The methodological quality of the studies identified was assessed using the PEDro scale. Results From a total of 469 studies, 10 clinical trials met the inclusion criteria. We analysed the gamification systems used as part of the rehabilitation treatment of different neuromotor conditions in children and adolescents. Cerebral palsy was the most frequently studied condition (6 studies), followed by developmental coordination disorder (3), and neurological impairment of balance and coordination (1). Conclusion The use of gamification in rehabilitation is helpful in the conventional treatment of neuromotor disorders in children and adolescents, with increased motivation and therapeutic adherence being the benefits with the greatest consensus among authors. While strength, balance, functional status, and coordination also appear to improve, future research should aim to determine an optimal dosage. (AU)


Assuntos
Humanos , Recém-Nascido , Lactente , Pré-Escolar , Criança , Adolescente , Reabilitação Neurológica
3.
Neurologia (Engl Ed) ; 39(1): 63-83, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-38065433

RESUMO

INTRODUCTION: Gamification consists of the use of games in non-playful contexts. It is widely employed in the motor rehabilitation of neurological diseases, but mainly in adult patients. The objective of this review was to describe the use of gamification in the rehabilitation of children and adolescents with neuromotor impairment. METHODS: We performed a systematic review of clinical trials published to date on the MEDLINE (PubMed), Scielo, SCOPUS, Dialnet, CINAHL, and PEDro databases, following the PRISMA protocol. The methodological quality of the studies identified was assessed using the PEDro scale. RESULTS: From a total of 469 studies, 11 clinical trials met the inclusion criteria. We analysed the gamification systems used as part of the rehabilitation treatment of different neuromotor conditions in children and adolescents. Cerebral palsy was the most frequently studied condition (6 studies), followed by developmental coordination disorder (3), neurological gait disorders (1), and neurological impairment of balance and coordination (1). CONCLUSION: The use of gamification in rehabilitation is helpful in the conventional treatment of neuromotor disorders in children and adolescents, with increased motivation and therapeutic adherence being the benefits with the greatest consensus among authors. While strength, balance, functional status, and coordination also appear to improve, future research should aim to determine an optimal dosage.


Assuntos
Paralisia Cerebral , Transtornos dos Movimentos , Reabilitação Neurológica , Criança , Humanos , Adolescente , Gamificação , Marcha
4.
Crit Rev Food Sci Nutr ; 63(31): 10899-10927, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-35687346

RESUMO

Yeast selection for the wine industry in Spain started in 1950 for the understanding of the microbial ecology, and for the selection of optimal strains to improve the performance of alcoholic fermentation and the overall wine quality. This process has been strongly developed over the last 30 years, firstly on Saccharomyces cerevisiae, and, lately, with intense activity on non-Saccharomyces. Several thousand yeast strains have been isolated, identified and tested to select those with better performance and/or specific technological properties. The present review proposes a global survey of this massive ex-situ preservation of eukaryotic microorganisms, a reservoir of biotechnological solutions for the wine sector, overviewing relevant screenings that led to the selection of strains from 12 genera and 22 species of oenological significance. In the first part, the attention goes to the selection programmes related to relevant wine-producing areas (i.e. Douro, Extremadura, Galicia, La Mancha and Uclés, Ribera del Duero, Rioja, Sherry area, and Valencia). In the second part, the focus shifted on specific non-Saccharomyces genera/species selected from different Spanish and Portuguese regions, exploited to enhance particular attributes of the wines. A fil rouge of the dissertation is the design of tailored biotechnological solutions for wines typical of given geographic areas.


Assuntos
Vitis , Vinho , Saccharomyces cerevisiae , Vinho/análise , Portugal , Fermentação , Biotecnologia
5.
Neurologia (Engl Ed) ; 2021 Apr 15.
Artigo em Inglês, Espanhol | MEDLINE | ID: mdl-33867183

RESUMO

INTRODUCTION: Gamification consists of the use of games in non-playful contexts. It is widely employed in the motor rehabilitation of neurological diseases, but mainly in adult patients. The objective of this review was to describe the use of gamification in the rehabilitation of children and adolescents with neuromotor impairment. METHODS: We performed a systematic review of clinical trials published to date on the MEDLINE (PubMed), Scielo, SCOPUS, Dialnet, CINAHL, and PEDro databases, following the PRISMA protocol. The methodological quality of the studies identified was assessed using the PEDro scale. RESULTS: From a total of 469 studies, 10 clinical trials met the inclusion criteria. We analysed the gamification systems used as part of the rehabilitation treatment of different neuromotor conditions in children and adolescents. Cerebral palsy was the most frequently studied condition (6studies), followed by developmental coordination disorder (3), and neurological impairment of balance and coordination (1). CONCLUSION: The use of gamification in rehabilitation is helpful in the conventional treatment of neuromotor disorders in children and adolescents, with increased motivation and therapeutic adherence being the benefits with the greatest consensus among authors. While strength, balance, functional status, and coordination also appear to improve, future research should aim to determine an optimal dosage.

7.
Todo hosp ; (240): 588-595, oct. 2007.
Artigo em Espanhol | IBECS | ID: ibc-61911

RESUMO

Los cambios demográficos que implican un aumento de población en situación de dependencia y gente mayor, han llevado a un replanteamiento del tipo de asistencia sanitaria que deben poner a disposición de la sociedad los diferentes estamentos y centros asistenciales. Así el presente artículo realiza una incursión en modelos alternativos que favorezcan la atención del enfermo en el entorno familiar, evitar la institucionalización innecesaria, personalizar aún más la atención y optimizar los recursos disponibles. De ahí la firme apuesta por la atención Hospitalaria Especializada a Domicilio (AU)


Demographic changes, which have led to an increase in the number of dependent people or elderly people, have called for a re-defining of the type of health care which should be made available to society by the different health professions and centres. This article takes a look at alternative models which favour patient care in the family setting, avoid unnecessary institutionalization, provide even more personalized nursing care and make the best use of available resources. The result of this is a firm commitment to Specialised Hospital Care at Home (AU)


Assuntos
Humanos , Masculino , Feminino , Serviços de Assistência Domiciliar/organização & administração , Assistência Domiciliar/organização & administração , Serviços Hospitalares de Assistência Domiciliar/organização & administração , Serviços Hospitalares de Assistência Domiciliar/tendências , Administração Hospitalar/métodos , Administração Hospitalar/tendências
8.
Rev. clín. med. fam ; 2(2): 57-62, oct. 2007. tab, ilus
Artigo em Espanhol | IBECS | ID: ibc-126310

RESUMO

Objetivos. Evaluar la utilidad del test de las fotos (TF) en el cribado de deterioro cognitivo en población mayor de 65 años. Diseño. Estudio de validez de pruebas diagnósticas. Emplazamiento. Realizado en 10 consultas de Atención Primaria (AP) en un centro urbano. Participantes: El tamaño muestral fue de 241 sujetos con edad mayor o igual a 65 años, obtenida mediante muestreo aleatorio simple. Se consideran criterios de exclusión los sujetos con déficit sensoriales no corregibles, así como la no autorización verbal. Intervenciones. Se cumplimentó una hoja de recogida de datos con las variables sociodemográficas. Se realizó una anamnesis siguiendo los criterios diagnósticos de demencia de la DSM IV. A todos los sujetos se les pasó el test psicométrico (TF). La prueba diagnóstica y el criterio de referencia se realizaron de forma ciega. Mediciones y resultados. La edad media fue de 76,67 años con una distribución por sexos de 57,6% mujeres y 42,3% hombres. La proporción de alfabetizados fue del 54,4%. El tiempo empleado en la realización del TF fue inferior a 5 min en el 97,5% de los sujetos. La prevalencia de demencia fue del 10,4 %. El TF presenta una sensibilidad del 84% (IC 95% 81,91-86,06) y una especificidad del 85,65% (IC 95% 85,39-85,91) para el diagnóstico de deterioro cognitivo. El VPP es de 40,38% y el VPN de 97,88%. El cociente de probabilidad positiva es de 5,85 y el cociente de probabilidad negativa de 0,19. Conclusiones. El TF es un buen instrumento para el cribado de deterioro cognitivo, de fácil y rápida aplicabilidad, constituyendo una alternativa en Atención Primaria a los test psicométricos actualmente empleados (AU)


Objectives. To assess the value of the Photo Test (PhT) in screening for cognitive impairment in a population over 65 years old. Design. Validity study of diagnostic tests. Setting. Carried out in ten Primary Care (PC) clinics in a city centre. Participants: The sample was composed of 241 subjects of 65 years or older, obtained by simple random sampling. Exclusion criteria included subjects with noncorrectable sensory deficit, and no verbal authorisation. Interventions. A clinical record form was completed with the sociodemographic variables. An anamnesis was carried out following the diagnostic criteria for DSM IV dementia. All subjects took the pscyhometric test (PhT). The diagnostic test and the standard criteria were applied blindly. easurements and results. The mean age was 76.67 years with 57.6% women and 42.3% male; 54.4% of the sample was literate. The PhT was carried out in less than 5 min in 97.5% of subjects, 10.4% of the sample had dementia. The PhT had a sensitivity of 84% (95% CI, 81.91-86.06) and a specificity of 85.65% (95% CI, 85.39-85.91) for the diagnosis of cognitive impairment. The PPV is 40.38% and the NPV 97.88%. The positive probability ratio is 5.85 and the negative probability ratio 0.19. Conclusions. PhT is a good instrument to screen for cognitive impairment. It is easy and quick to use and is an alternative in Primary Care to the psychometric tests used to date (AU)


Assuntos
Humanos , Masculino , Feminino , Pessoa de Meia-Idade , Idoso , Reprodutibilidade dos Testes/métodos , Fotografia/métodos , Ciência Cognitiva/métodos , Demência/diagnóstico , Psicometria/métodos , Programas de Rastreamento/métodos , Disfunção Cognitiva/complicações , Disfunção Cognitiva/diagnóstico , Sensibilidade e Especificidade , Manual Diagnóstico e Estatístico de Transtornos Mentais , Psiquiatria Biológica/métodos , Psiquiatria Biológica/tendências , Imagens, Psicoterapia/tendências
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